Game 3.0

At the center of the program is “Game 3.0,” the long-term training curriculum developed by Venture and Sterling during Project Rockstar 2011

“Venture and Sterling here again. We are more than excited to be teaching Project Rockstar 2012 and we wanted to give a preview of Game 3.0, the cornerstone of the Rockstar 2012 curriculum

The pick-up industry blossomed from the likes of Mystery, The Game, VH1′s “The Pick-up Artist,” and a style of game that was built on a foundation of “getting back” at women for the many mean things she had done to once-lonely men. This version of game tended to involve heavy memorization of routines while holding the view that getting a woman to sleep with you was as simple as following a cause and reaction formula that game provided the solution to

As the industry matured, game evolved towards a methods-based approach that wasn’t so much predicated on seeking revenge towards women. From there, Love Systems entered the arena and further pushed the boundaries of what game was; into the areas of healthy self help, inner game, and a model that began to marry methods with principles. These principles were predicated on becoming your best self in order to attract women, rather than following a roadmap of merely pushing buttons to illicit responses

“Game 3.0 will forever change the way you view ‘game’ and redefine the very basis of how you go about interacting with women” – Sterling, Lead Instructor

Game 3.0 consolidates all of this and incorporates a number of new elements and perspectives we have come up with. We have taken what the greats have achieved in this industry, incorporated our own developments, and distilled it all into something which can best be described as “simple, potent and genuine.” Many of the complicated methods have been left behind and the focus has been re-shifted to making the training program nearly 100% about principles. For instance, complex routines have been replaced with simple lines and many times, words altogether have been substituted with a suggestive nudge or some lingering eye-contact

Further, subcommunciations have been completely married to a verbal model so much so that touch, eye-contact, and use of proximity is taught in an intertwined lesson with what you say. With Game 3.0, we have made substantial efforts towards teaching students how to feel again. This comes from the principal that in order to generate attraction, one must feel attracted and attractive. This goes beyond finding a girl that’s considered physically hot enough to hit on. Often times students have shut off the part within themselves that allows them to feel such a draw toward a woman (regardless of her attractiveness). Getting this switched back on becomes top priority in the path of unlocking lasting levels of natural game

Finally, we have threaded through the ideal that girls are people too – Game 3.0 teaches that it is actually counterproductive in the long-term to view women as conquests, and that being able to see the girl as a person is a natural bullet train through comfort (credit, Future)

“We developed Game 3.0 to bring more feelings into the equation, that’s how you develop natural game” – Venture, Lead Instructor

The end result is a style of game which from the get-go is almost completely indistinguishable from what a “natural” does, and more importantly, how a natural feels. This is essentially the end destination for anyone who gets extremely good at “learned game” anyway – instructor standard in other words

Because of the extended time requirements necessary to teach this form of Game, we only offer it on long-term training programs, namely each year’s Project Rockstar and its accompanying 10-day bootcamp. The results are phenomenal, and the reviews regarding this “new model” from Project Rockstar 2011 and its 10-day bootcamp speak for themselves (10-Day BC reviews and PR2011 reviews).

We’re proud of what we put together and look forward to changing some lives this summer

-Venture and Sterling